Monday, 28 November 2016

Game Design presentation
















Design documents

As I stood back turned to the concrete wall, the alley grew smaller, the air thickens around my throat
The dark shadow of a long slender man passes me. The figure stops and pears down the ally, I can only see the black shade of a man maybe a woman.
This is my story of how I am the last known humane human in this psycho world, it all started when the world’s nuclear missiles had exploded, if you wasn’t killed by the explosion the radiation will get you, I took my life to the road traveling across vast cites of broken glass and rubble.
I am no stronger than the average male, I used to go to the gym but in this world of chaos, getting around looking for people, survives.
The world of survives are now savage mutation of what life once was.




My design is based off my short story and idea for this game this is where i was able to create the design work. 






Visual/Gameplayreport

Destiny- a outer space fps fighting a evil darkness to protect the civilisation of 3 races.
space, moon, mechanical, alien plantation, rusted broken apocalyptic city:
These are the type of terrain that you would encounter in the game and the environment can change the atmosphere and emotion given in game. 
walls, buildings planes, ships, sand dunes, space station
These are the basic structures and architectural builds that you would come across while roaming around and playing the game.
engrams, barrels, cars, pipes
These are objects that can be used to either make the environment have more character and add more atmosphere to give a better experience of the game.
warlock,hunter, titan, awoken, exo, human
Cayde-6 zavala erismorn
red screen, rumble pad, noise(bleep)
basic setup for fps
First person
cut scenes, cinematic to show the beauty you cant reach as a player or to show more meaning in the story



GTA V- a free roaming 3rd person in the city of los santos where crime is every where
city, outback, mountain, forest, ocean,
city, shacks, mansions
weapons,vehicles, broken parts,construction
humans, Trevor, Michel, Franklin
 Lester, lomar
wasted, red screen
3rd person hud
third  person
cut scenes, cinematic to show the beauty you cant reach as a player or to show more meaning in the story



Borderlands- a fps where it pushed the borders of being non generic by having a art style of cell shading.
desert, perma frost lava lakes  ruins
 shacks, metal houses
weapons, rails, scrap, fences

Mordecai - The Hunter,Roland - The Soldier,Lilith - The Siren,Brick - The Berserker,
claptrap
red screen, rumble pad
 basic fps setup
first person
cut scenes, cinematic to show the beauty you cant reach as a player or to show more meaning in the story

Sport.over the top view or over the shoulder view which spots the use of one player in a team of players.
most sport games dont have a story but you and your team have to become the best and win the session and win the cup/ trophys to be known as the best

Simulator- controlling something else or pretending to have a job, be something else. simulation games are games where you have a over view/ perspective of a player you are using to either complete task or control there life style, games like this include sims, goat simulator, farm simulator and other games that simulate a job you don't do already.

RPG- becoming a character of fantasy or science fiction in a world that is of fairy tales
the term RPG stands for Role Playing Game, as you take a role in playing someone that is not possible to be in the real world, like a orc in world of warcraft. these type of games are normally lengthy and have a lot of lore and story to them.

Viral Marketing-  is when social media is used to influence the sales of gaming.
when viral marketing is used to show off a game or trailer, this can involve you tube, face book, but the best place to show off a game is at gaming convention.

Adventure-when a hero is given a quest and is a accompanied by an ally on this 'Adventure' or when a character is set by a being above them to do certain tasks and complete them to gain power or a object to save the world.

Strategy- a type of game where you are in control of a group or a player to give them set commands to build,fight or defend a area from attack, the strategy comes down to you having life bars, xp, and mana bars to be able to build or attack certain areas.

Management- management games are simulators where you control a team or resources to reach the end goal, or final result.

Action- Action games mainly are FPS's or a lot of fighting and combat. such games as call of duty is very big on action with all the fps combat and mass battle grounds. 

Puzzle- puzzle games are very slow and take a lot of thinking to complete. one of my favourite sort of puzzle games is The Legend of Zelda. this game is length and have lots of puzzles and challenges, these tasks are set in place as a obstacle to slow you down and stop you getting to the bus.


Educational (“Serious”)  with educational games it comes down to elements of the games being related to the subject and in game activities.
with educational games, the games are normal basic but bring a learning based idea into the game